I highly doubt it even if they're doing great right now) but those are all resources that could be spent on things that are far easier to replace if they get damaged or destroyed. Maybe the Draconis Combine or the reformed Free Worlds League could afford to build a few at the moment (probably the Capellans too but. while still costing at least as much in raw resources and manpower. Even a corvette or destroyer would take far longer to build than several heavily armed dropships/pocket warships, fighters, mechs, etc. Sure, a WarShip is a powerful asset, but not worth the immense cost when there are cheaper alternatives these days. WarShips are the battleships in the modern IS. I know a lot of people on here have suggested that WarShips would basically break the game, shifting the focus away from ground combat where all the mechs are back to space, I'd like to toss in a different thought: Republic of the Sphere: 3 (1 Aegis, 1 Lola III, 1 Essex) 42, 1 Thera, 1 Sovetskii Soyuz, 1 Aegis, 1 Nightlord, 2 Essex, 1 Fredasa, 2 Potemkin)Ĭlan Sea Fox: 30 (7 Potemkin, 15 Merchant Carrack, 3 Carrack, 1 Sovetskii Soyuz, 1 Lola III, 3 Volga) 42)Ĭlan Snow Raven: 17 (2 Camerons, 2 Conquerors, 1 Congress, 2 Whirlwinds, 1 Vincent Mk. Hell, even the Clans needed about 50+ years for new warships to enter production.Īlso, aside from maybe the Snow Ravens, there doesn't appear to be more than 5 warships per clanĮdit: total warships at the Dark Age (to the best of my ability to find)Ĭlan Ghost Bear: 3 (1 Leviathan, 2 Carracks)Ĭlan Jade Falcon: 7 (1 Cameron, 2 Black Lions, 3 Aegis, 1 Fredasa)Ĭlan Wolf: 5 (1 Sovetskii Soyuz, 1 Cameron, 1 Congress, 2 Liberators)Ĭlan Wolf (in Exile): 2 (1 Aegis, 1 Vincent Mk. I think convincing political bodies the need of those ships was the most difficult part, especially with the production of pocket warships being far more efficient and cost effective design. There were a handful after the Jihad still around.
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